3rd International Conference on Virtual and Mixed Reality 2023 (ICVRMR2023) intends to bring together the community of researchers from academia and industry, computer scientists, engineers, physicians in order to share points of views, knowledge, experiences and scientific and technical results, related to state-of-the-art solutions and technologies on virtual and mixed reality that recently known as Extended Reality applications for edutainment, medical, cultural heritage, education, industrial sectors, as well as the demonstration of advanced products and technologies.

We will bring together an international community of experts to discuss the state-of-the-art, new research results, perspectives of future developments, and innovative applications relevant to virtual reality (VR), including augmented reality (AR), mixed reality (MR), 3D user interfaces (3DUIs), computer graphics and games, and related areas.

Conference date : 25 – 26 November 2023

Workshop/Training XR : 26 November 2023

  • Topic Area #1 – Technologies
    • Extended Reality XR/AR/MR technologies
    • AR/MR/VR technologies
    • XR system architecture
    • XR systems and toolkits
    • Real-time modeling and simulation
    • Haptics and force feedback
    • Data visualization in XR
    • Audio and other non-visual interfaces
    • Wearable devices as input interfaces for XR
    • Visualization techniques
    • Tangible interfaces
    • Mobile XR
    • Recognition-based in AR
    • Location-based in AR
    • Game development methodologies
    • Immersive gaming
    • Game design and development
    • Artificial Intelligence for XR
    • Data mining
    • Internet of Things

     

  • Topic Area #2 – Applications
    • Metaverse / Digital twin
    • MR / VR / AR in medical treatment, rehabilitation, helping the blind, the disabled and the elderly
    • 2D/3D and volumetric display and projection technology
    • 3D authoring
    • Computer graphics techniques
    • Crowd simulation
    • Immersive / 360° video
    • Immersive analytics and visualization
    • Modeling and simulation
    • Multi-user and distributed systems
    • Multimodal capturing and reconstruction
    • Scene description and management issues
    • Software architectures, toolkits, and engineering
    • Storytelling
    • Therapy and rehabilitation
    • Tracking and sensing
    • Training, teaching, entertainment
    • Audio interfaces, sound rendering, spatialized audio, auditory perception and psychoacoustics
    • Embodied agents, virtual humans and (self-)avatars
    • Haptic and tactile interfaces, wearable haptics, passive haptics, pseudo haptics, other touch-based UI
    • Mediated and diminished reality
    • Multimodal input and output
    • Multisensory rendering, registration, and synchronization
    • Perception, cognition and general effects on psychology and use
    • Spatial and social presence, embodiment, body ownership, and agency
    • Teleoperation and telepresence
    • Holographic applications

    Topic Area #3 – Interaction

    • UI/UX for AR/VR and Extended Reality
    • Virtual humans
    • Presence and immersion in XR environments
    • User behavior in virtual environments
    • Interaction in AR/VR environments
    • Presence and cognition in AR/VR environments
    • Perceptual issues
    • Affective computing and design
    • 3D user interaction
    • 3DUI metaphors
    • Collaborative interactions
    • Ethical and moral issues
    • Human factors and ergonomics
    • Input/output devices
    • Locomotion and navigation
    • Multimodal/cross-modal interaction and perception
    • Touch, tangible and gesture interfaces
    • Natural Languange Processing (NLP)
    • Usage research, evaluation methods and empirical studies