Publication

All accepted and presented papers in this conference will be submitted to the Scopus Indexing Journal.

Authors are invited to submit full papers in English. Submissions must present original work that has not been previously published and is not under submission elsewhere. All articles will be reviewed for scientific quality by the Technical Program Committee and external reviewers.

Submission via online submission using the Easy Chair system at the following link

Paper Formatting

 At this moment - we initially select this formatting. Download

For the use of Microsoft Word for the preparation of your camera-ready manuscript and send the docx or doc format during submission.

 

Copyright Form

The corresponding author of each paper, acting on behalf of all of the authors of that paper, must complete and sign a Consent-to-Publish form, through which the copyright for their paper is transferred to publication soon.

The corresponding author signing the copyright form should match the corresponding author marked on the paper. Papers without signed copyright form will not be included in the proceedings.

 

Paper Submission

Only papers submitted through the electronic system and strictly adhering to the relevant format will be considered for reviewing and publication.

In submitting a paper the author(s) agree that, upon acceptance, they will prepare the final manuscript in time for inclusion into the published proceedings and will present the paper at the conference.

At least one author must carry out a regular registration and sign the copyright form to allow the publication of the a paper in the conference proceedings; the final manuscript will not be published without a regular registration (including payment of the registration fee) before the deadline for camera-ready submission.

Paper submission

 

Only papers submitted through the electronic system Easychair and strictly adhering to the relevant format will be considered for reviewing and publication.

In submitting a paper the author(s) agree that, upon acceptance, they will prepare the final manuscript in time for inclusion into the published proceedings and will present the paper at the conference.

At least one author must carry out a regular registration and sign the copyright form to allow the publication of the paper in the conference proceedings; the final manuscript will not be published without a regular registration (including payment of the registration fee) before the deadline for camera-ready submission.

Covering topics ICVRMR2023

Interaction

  • UI/UX for AR/VR and Extended Reality
  • Virtual humans
  • Presence and immersion in XR environments
  • User behavior in virtual environments
  • Interaction in AR/VR environments
  • Presence and cognition in AR/VR environments
  • Perceptual issues
  • Affective computing and design
  • 3D user interaction
  • 3DUI metaphors
  • Collaborative interactions
  • Ethical and moral issues
  • Human factors and ergonomics
  • Input/output devices
  • Locomotion and navigation
  • Multimodal/cross-modal interaction and perception
  • Touch, tangible and gesture interfaces
  • Usage research, evaluation methods and empirical studies

Technologies

  • Extended Reality XR/AR/MR technologies 
  • AR/MR/VR technologies
  • XR system architecture
  • XR systems and toolkits
  • Real-time modeling and simulation
  • Haptics and force feedback
  • Data visualization in XR
  • Audio and other non-visual interfaces
  • Wearable devices as input interfaces for XR
  • Visualization techniques
  • Tangible interfaces
  • Mobile XR
  • Recognition-based in AR
  • Location-based in AR
  • Game development methodologies
  • Immersive gaming
  • Game design and development
  • Artificial Intelligence for XR
  • Data mining
  • Internet of Things

Applications

  • Metaverse / Digital twin
  • Holographic applications
  • VR / AR / MR in medical treatment, rehabilitation, helping the blind, the disabled and the elderly
  • 2D/3D and volumetric display and projection technology
  • 3D authoring
  • Computer graphics techniques
  • Crowd simulation
  • Immersive / 360° video
  • Immersive analytics and visualization
  • Modeling and simulation
  • Multi-user and distributed systems
  • Multimodal capturing and reconstruction
  • Scene description and management issues
  • Software architectures, toolkits, and engineering
  • Therapy and rehabilitation
  • Tracking and sensing
  • Training, teaching, entertainment

ICVRMR