Paper submission
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Covering topics ICVRMR2023
Interaction
- UI/UX for AR/VR and Extended Reality
- Virtual humans
- Presence and immersion in XR environments
- User behavior in virtual environments
- Interaction in AR/VR environments
- Presence and cognition in AR/VR environments
- Perceptual issues
- Affective computing and design
- 3D user interaction
- 3DUI metaphors
- Collaborative interactions
- Ethical and moral issues
- Human factors and ergonomics
- Input/output devices
- Locomotion and navigation
- Multimodal/cross-modal interaction and perception
- Touch, tangible and gesture interfaces
- Usage research, evaluation methods and empirical studies
Technologies
- Extended Reality XR/AR/MR technologies
- AR/MR/VR technologies
- XR system architecture
- XR systems and toolkits
- Real-time modeling and simulation
- Haptics and force feedback
- Data visualization in XR
- Audio and other non-visual interfaces
- Wearable devices as input interfaces for XR
- Visualization techniques
- Tangible interfaces
- Mobile XR
- Recognition-based in AR
- Location-based in AR
- Game development methodologies
- Immersive gaming
- Game design and development
- Artificial Intelligence for XR
- Data mining
- Internet of Things
Applications
- Metaverse / Digital twin
- Holographic applications
- VR / AR / MR in medical treatment, rehabilitation, helping the blind, the disabled and the elderly
- 2D/3D and volumetric display and projection technology
- 3D authoring
- Computer graphics techniques
- Crowd simulation
- Immersive / 360° video
- Immersive analytics and visualization
- Modeling and simulation
- Multi-user and distributed systems
- Multimodal capturing and reconstruction
- Scene description and management issues
- Software architectures, toolkits, and engineering
- Therapy and rehabilitation
- Tracking and sensing
- Training, teaching, entertainment
ICVRMR