Research Area

The invention of computer graphics may be the most important development in visualization since the invention of central perspective  in the Renaissance   period. The development of animation  also helped advance visualization.

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Computer Vision

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Computer Graphic & Visualization

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Virtual & Augmented Reality

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Human Computer Interaction

Computer Vision

Vision is intelligent software works smarter, faster, and better with Vision. With it, you get access to several high-powered computer vision libraries such as OpenCV – without having to first learn about bit depths, file formats, color spaces, buffer management, eigenvalues, or matrix versus bitmap storage. This is computer vision made easy.

  • Speech Processing and Synthesizing
  • Image Processing
  • Intelligent Computing

Computer Graphics and Visualization

In computing, virtualization means to create a virtual version of a device or resource, such as a server, storage device, network or even an operating system where the framework divides the resource into one or more execution environments.

  • Collision Detection
  • Real-time Computer Graphics
  • Data Visualization

Mixed / Virtual Reality

A vision capability enables the immersion and interactivity in mobile augmented reality to improve gaming experiences by enabling game physics to apply to real world surfaces and objects for AR environments. Users to create their own information for places or contents and interact with the physical world in ways not experienced before. read more >> mivielab

  • Mixed / Augmented Reality Technologies
  • Virtual Environment and Simulation
  • Computer Games

Human Computer Interaction

Our VicubeLab research group consists of a number of HCI experts with numerous research projects. Research areas that are also welcomed are Human Factors / HCI issues in Augmented Reality (AR) environment, User Experience (UX) in Games, Evaluation of UX in Games and AR, etc.

  • User Experience (UX)
  • Evaluation of UX
  • Advanced HCI

International Conference on Interactive Digital Media (ICIDM) brings an opportunity to invite new innovative inventions on Computer Graphics, Multimedia, Image Processing, Human Computer Interaction, Animation, Virtual and Augmented Reality, Web and Mobile Technology, Games and Emerging Technology. We seek original research full papers covering topics including, but not limited to:

  • Computer Graphics
  • Computer Animation
  • Motion Control
  • Motion Capture and Retargeting
  • Path Planning
  • Physics-based Animation
  • Behavioural Animation
  • Social Agents and Avatars
  • Emotion and Personality
  • Virtual Humans
  • Autonomous Actors
  • Al-based Animation
  • Social and Conversational Agents
  • Inter-Agent Communication
  • Social Behaviour
  • Crowd Simulation
  • Understanding Human Activity
  • Memory and Long-term Interaction, etc.
  • Fundamental algorithms for computer graphics and computer vision
  • Model representation and simplification
  • Parametric curves and surfaces
  • Illumination techniques
  • Colours and colour systems
  • 3D scene reconstruction
  • Image Acquisition and Display
  • Imaging sensors and acquisition systems
  • Sampling, scanning and quantization
  • Colour reproduction
  • Evaluation of Image quality
  • Image and Video Analysis
  • Feature extraction – colour, texture and shape
  • High-level semantics
  • Pattern recognition and classification
  • Motion analysis and object tracking
  • Object, event and scene recognition
  • Multi-resolution and wavelet analysis
  • Nonlinear Signal Processing
  • Signal processing for life sciences data
  • Non-verbal interfaces
  • Speech and natural language interfaces
  • Support for creativity
  • User interface development environments
  • Multimedia Knowledge Management
  • Edutainment
  • Interaction through wireless communication networks
  • Interfaces for distributed environments
  • Multimedia design
  • Home and entertainment systems
  • Intelligent and agent systems
  • Interaction design
  • Forensics signal analysis
  • Radar and array processing
  • Seismic signal processing
  • Augmented/ Mixed Reality
  • Animation Compression and Transmission
  • Semantics and Ontology’s for Virtual Humans/Environments
  • Animation Analysis and Structuring
  • Anthropometric Virtual Human Models
  • Acquisition and Reconstruction of Animation Data
  • Level of Details Artificial Life
  • Facial Animation
  • Image-based Animation
  • Multi-Resolution and Multi-Scale Models
  • Knowledge-based Animation, etc.
  • Semantic Representation of Motion and Animation
  • Cultural Heritage
  • Islamic Interactive Media
  • Interactive for Virtual humans
  • 3D Physiological Humans
  • 3D Telepresence
  • Augmented Reality and Virtual Reality
  • 3D Reconstruction
  • Scientific and Technical visualization
  • Information visualization
  • Mobile graphics and vision systems
  • Industrial application of computer graphics and visual
  • Medical Visualization
  • Sound Synthesis
  • Image and Speech Processing
  • Speech and music processing
  • Smart grid applications
  • Digital Lifestyle
  • Creative Content
  • Software Engineering for Multimedia
  • Human Computer Interaction
  • Adaptive and personalized interfaces
  • Analysis and design methods
  • Architectures for interaction
  • Computer-based learning
  • Ecological interfaces
  • Emotions in HCI
  • Evaluation methods and techniques
  • Graphical user interfaces
  • User support systems
  • HCI standards
  • System Development

 

OUR PAST CONFERENCES

ICIDM 2018 LIVERPOOL

5th International Conference on Interactive Digital Media (ICIDM 2018)
Date : 11th December 2018 to 11th December 2018

Place : United Kingdom, Liverpool

 ICIDM 2018 brings an opportunity to present innovative research on Computer Graphics, Multimedia, Image Processing, Human Computer Interaction, Animal Computer Interaction, Animation, Virtual and Augmented Reality, Web and Mobile Technology, Games and Emerging Technology.

5th International Conference on Interactive Digital Media (ICIDM 2018) will be held in Liverpool,United Kingdom on date 2018-12-11
Deadline for abstracts/proposals : 24th June 2018

Organized By :Liverpool John Moores University

 

ICIDM 2014 Sabah

ICIDM 2014 implements online paper submission. All papers will be reviewed and evaluated based on originality, technical quality, and relevance to the conference. Concurrent submission to this conference and other conferences or journals is not allowed. Please use the following guidelines for submitting your full paper:

    – All papers must be submitted in PDF format only.
– Maximum page is 6 pages including figures, tables, references and appendix.
– All Author name(s) and contact detail should not be included for first submission This is for blind review process.
– Template of the full paper format in MS Word can be downloaded here:

ICIDM 2013 Sarawak

UTM VicubeLab (Virtual, Visualization and Vision) in collaboration with Universiti Malaysia Sarawak (UNIMAS) are pleased to announce the 2nd International Conference on Interactive Digital Media (ICIDM 2013) to be held on 2-4 December 2013 at the Pullman Kuching, Sarawak, Malaysia.

The selected accepted full papers will be published in IEEExplore and special issue of the following Journals:

i. International Journal TELKOMNIKA (indexed by Elsevier)

ii. Transaction on Edutainment (indexed by SCOPUS)

iii. PERINTIS e-Journal

 

All accepted paper will be invited to be published as extended papers in International Journal of Interactive Digital Media with subject to reviews.

ICIDM 2012 Langkawi Kedah

Call for paper 1st International Conference on Interactive Digital Media, 3-4 December 2012, Bayview Hotel, Langkawi, Malaysia.

The Department of Computer Graphics and Multimedia (GMM), Faculty of Computer Science and Information Systems, Universiti Teknologi Malaysia in collaboration with School of Professional & Continuing Education (UTMSPACE) are pleased to announce the International Conference on Interactive Digital Media (ICIDM 2012) to be held on 3-4 December 2012 at the Bayview Hotel, Langkawi, Malaysia. ICIDM is the first international conference to be fully organized by GMM. It was started by International workshop on interactive digital media 2008 held at Johor Bahru.

Selected accepted full papers will be published in a special issue of Journal such as International Journal TELKOMNIKA indexed by Elsevier, Journal Teknologi UTM indexed by SCOPUS and Journal of Digital Media.

The selected accepted full papers will be published in IEEExplore and special issue of the following Journals:

i. International Journal TELKOMNIKA (indexed by Elsevier)

ii. Transaction on Edutainment (indexed by SCOPUS)

iii. PERINTIS e-Journal

 

All accepted paper will be invited to be published as extended papers in International Journal of Interactive Digital Media with subject to reviews.

Interactive Digital Media (IDM09)

IDM’09 is the 1st workshop on Interactive Digital Media in Malaysia. IDM’09 is organized by the Department of Computer Graphics and Multimedia, Faculty of Computer Science and Information Systems, UNIVERSITI TEKNOLOGI MALAYSIA and in cooperation with MANCHESTER METROPOLITAN UNIVERSITY and KYUSHU INSTITUTE OF TECHNOLOGY. The workshop will be held on 14th May 2009.

The keynote address will be given by Dr. Edmond C. Prakash and Prof. Masaki Oshita. Dr. Edmond is a Senior Lecturer at Manchester Metropolitan University, UK. His research interest includes Computer Animation, Computer Game Development and Engineering Visualization. Prof. Masaki Oshita from Kyushu Institute of Technology, Japan is one of the prevalent Japanese researchers and his research area covers diverse topics such as Character Animation, Motion Control, Physic-based Simulation and Information Visualization.

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GRAPHITE 2006

GRAPHITE 2006, 29 November – 2 December 2006
Kuala Lumpur, Malaysia

Sponsored by ACM SIGGRAPH, GRAPHITE 2006 is the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and the Southeast Asia, an annual event conducted in the Australasia-SEA region. Following the success of the first Conference in Melbourne, Australia, the second in Singapore and the third in Dunedin, New Zealand, this year’s conference will be conducted at Kuala Lumpur Convention Centre, KLCC in Kuala Lumpur, Malaysia. Universiti Teknologi Malaysia, UTM is the main organiser of the conference.

CoGRAMM 2002 and CoGRAMM 2004

Malaysia’s National Conference on Computer Graphics & Multimedia (COGRAMM)

2002 NATIONAL CONFERENCE ON COMPUTER GRAPHICS AND MULTIMEDIA (CoGRAMM’02)
7 – 9 OCTOBER 2002 │ Melaka
2004 2nd NATIONAL CONFERENCE ON COMPUTER GRAPHICS & MULTIMEDIA (CoGRAMM’04)
8-10 December 2004 │ Bangi, Selangor

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Drop us anytime, and application for Master and PhD in Computer Science (by research) is open anytime throughout the year.